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Skyward sword rom
Skyward sword rom










  1. #SKYWARD SWORD ROM MANUAL#
  2. #SKYWARD SWORD ROM CODE#
  3. #SKYWARD SWORD ROM BLUETOOTH#

This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5FPS. Skip EFB Access from CPU disabled.Ģ5-30FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Works perfectly, 30FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Works perfectly, 30FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time But during some dialogues, the game slows. Perfect with 3D11, 1920*1080, without AA, Anisotropic Filter 16x, Native 3x. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON Can't think of any outstanding graphical issues I can identify. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: Skyward Sword since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.Įliminates banding problems at higher IR. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. Horizontal Black Line /w Non-Integral Internal ResolutionĪ thin (1px) black line appears when the Internal Resolution is set to Auto (Window Size), appearing above the lower right quadrant of the screen. $Art Style Intensity Modifier for Revision 1 $Art Style Intensity Modifier for Revision 0 $Art Style Intensity Modifier for Revision 2 $Art Style Intensity Modifier for Revision 0, possibly Revision 1 To find the revision: Right click the game in Dolphin, go to Properties, then the Info tab, then refer to the Name field for Revision.

#SKYWARD SWORD ROM CODE#

To remove it, simply pick a Gecko code that matches your revision. The depth of field effect used in the game can look considerably off on higher resolutions. The gecko code below removes the borders but un-stretches some of the windows. (Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly). The map is rendered with fewer colored subsections than it should have.

#SKYWARD SWORD ROM BLUETOOTH#

Bluetooth Passthrough however behaves the same as console, and is recommended if you are having trouble with this issue. Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly.

skyward sword rom

Use these features any time the motion controls become desynced.

#SKYWARD SWORD ROM MANUAL#

This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). 3.5 Horizontal Black Line /w Non-Integral Internal ResolutionĮmulation Information Wii Remote Calibrationĭuring sword strikes or other rapid successive movements, the Wii Remote may lose calibration.This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. Skyward Sword heavily integrates the use of the Wii MotionPlus swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. Skyward Sword requires either the Wii MotionPlus add on or a Wii Remote Plus. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series.












Skyward sword rom